#pragma once

#include "Sprite.h"
#include "GameManagement.h"

class GameManagement;
class GameMenu
{
protected:
	GameManagement *_owner;
	Sprite *_sprPushKey;
	Sprite *_sprBackground;
	double _x;
public:
	GameMenu(GameManagement* owner);
	~GameMenu();

	void draw();
	void update();
	bool checkSetInput();
};

